Comparison
vs
Showing
r/gamedesign and r/indiegames barely overlap, around 9% shared audience. Posting in both buys reach, not repetition, since the crowds barely overlap.
9% of r/gamedesign's audience also follows r/indiegames
| Metric | gamedesign | indiegames | Gap |
|---|---|---|---|
| Posts / Day | 18 | 134 | 8× |
| Avg Upvotes | 10 | 8 | 25% |
| Avg Comments | 11 | 3 | 4× |
| Activity Rank | #8,455 Top 10% | #573 Top 1% | 7,882 |
| Low-Reply Rate | 38% | 59% | 21% |
Posting volume over time
Indexed to typical activity Daily volume indexed to each subreddit's typical activity
No volume data for this window yet.
r/gamedesign r/indiegames
Post format
Share by type Share of posts by type this month
Text Image Link
r/gamedesign
r/indiegames
r/indiegames leans visual while r/gamedesign is mostly text.
Upvote distribution
Among upvoted posts Among posts that received upvotes
2–9 10–99 100–999 1K+
r/gamedesign
r/indiegames
Peak activity
Busiest day + peak hour · UTC Busiest day for each sub, with peak hour. Times in UTC.
Sun
Mon
Tue
Wed
Thu
Fri
Sat
r/gamedesign
10 AM
r/indiegames
12 PM
Sun
Mon
Tue
Wed
Thu
Fri
Sat
r/gamedesign
10 AM
r/indiegames
12 PM
r/gamedesign peaks Tuesday 10 AM and r/indiegames peaks Tuesday 12 PM UTC, about 2 hours apart.