Comparison
vs
Showing
r/IndieGaming runs about 10× the daily volume of r/gamedesign. Yet r/gamedesign posts get more replies on average.
13% of r/gamedesign's audience also follows r/IndieGaming
| Metric | gamedesign | IndieGaming | Gap |
|---|---|---|---|
| Posts / Day | 18 | 177 | 10× |
| Avg Upvotes | 10 | 19 | 90% |
| Avg Comments | 11 | 5 | 120% |
| Activity Rank | #8,455 Top 10% | #350 Top 1% | 8,105 |
| Low-Reply Rate | 38% | 64% | 26% |
Posting volume over time
Indexed to typical activity Daily volume indexed to each subreddit's typical activity
No volume data for this window yet.
r/gamedesign r/indiegaming
Post format
Share by type Share of posts by type this month
Text Image Link
r/gamedesign
r/indiegaming
r/indiegaming leans visual while r/gamedesign is mostly text.
Upvote distribution
Among upvoted posts Among posts that received upvotes
2–9 10–99 100–999 1K+
r/gamedesign
r/indiegaming
Peak activity
Busiest day + peak hour · UTC Busiest day for each sub, with peak hour. Times in UTC.
Sun
Mon
Tue
Wed
Thu
Fri
Sat
r/gamedesign
10 AM
r/IndieGaming
1 PM
Sun
Mon
Tue
Wed
Thu
Fri
Sat
r/gamedesign
10 AM
r/IndieGaming
1 PM
r/gamedesign peaks Tuesday mornings and r/IndieGaming peaks Monday 1 PM UTC, 21 hours apart.