354 posts analyzed Updated Jul 2026
Averages 11 posts/day, top 25% activity. Most active Thursdays around 5 AM UTC. Mostly image posts.
r/gamemarketing Traffic & Engagement r/gamemarketing Traffic & Engagement
Volume and engagement over time Posting volume and engagement over time
Post Format
Upvote Distribution
How upvoted posts perform Only posts with 2+ upvotes. The bands below show how those posts are spread by upvote count.
r/gamemarketing Most Active Times When r/gamemarketing Is Most Active
Peak posting by day and hour (UTC) When this community posts most, by day and hour (UTC)
Most Active by Day
r/gamemarketing Flair Performance r/gamemarketing Flair Performance
Upvotes and volume by flair Average upvotes and post volume by flair
| Flair | Posts | Upvotes |
|---|---|---|
| HELP | 128 (36.3%) | 5 |
| DISCUSSION | 78 (22.1%) | 8 |
| PROMO | 64 (18.1%) | 4 |
| VIDEO | 60 (17.0%) | 3 |
| RESOURCE/TOOL | 12 (3.4%) | 3 |
| ARTICLE | 11 (3.1%) | 9 |
Post Type Breakdown
Share by text, image, or link Share of posts by format: text, image, or link
r/gamemarketing Trending Keywords Trending Keywords in r/gamemarketing
Ranked by how often they appear Title keywords ranked by how often they appear
| Keyword | Mentions ▼ | Upvotes | Comments |
|---|---|---|---|
| game | 134 (37.9%) | 5 | 4 |
| steam | 78 (22.0%) | 6 | 6 |
| page | 37 (10.4%) | 4 | 5 |
| first | 36 (10.2%) | 6 | 5 |
| feedback | 35 (9.9%) | 4 | 5 |
| marketing | 33 (9.3%) | 7 | 8 |
| wishlists | 29 (8.2%) | 18 | 11 |
| trailer | 23 (6.5%) | 5 | 4 |
| indie | 23 (6.5%) | 5 | 7 |
| i'm | 17 (4.8%) | 4 | 8 |
r/gamemarketing Mentioned Domains Mentioned Domains in r/gamemarketing
Most linked sites Most linked sites in this subreddit
| Domain | Links | Upvotes |
|---|---|---|
| youtu.be | 10 | 1 |
| store.steampowered.com | 6 | 1 |
| play.google.com | 3 | 2 |
r/gamemarketing Top Posts Top Performing Posts in r/gamemarketing
Highest-performing posts Highest-performing posts. Each title links to Reddit.
No one told me about this part of the plan
One week on Steam, 57 wishlists. The journey has just begun.
I got ~2k wishlists from a single Instagram post using the 'IndieGameJoe' format
10k Wishlists in 2 Weeks!
two weeks after launching my game with around 2k wishlists, it reached about 6.8k sales while spending $0 on marketing
We designed the Steam capsule for a game that sold 100,000+ copies in its first month. Here’s why your capsule matters more than you think
it's saturday so i will not spend much of your time. Only would love to hear your quick feedback for this shots of my cosy game
After 3 years of work, Steam didn't notify anyone on my wishlist when my game launched
Went from 20 wishlists to 60 in a week after posting my trailer. Small numbers, big lesson.
First 1000 Wishlists within 22 days, here are my learnings and insights into reddit ads
r/gamemarketing Audience Overlap r/gamemarketing Subreddit Overlap & Related Communities
Overlapping audiences Communities with overlapping audiences
r/gamemarketing FAQ Frequently Asked Questions About r/gamemarketing
What's the best time to post on r/gamemarketing?
Based on posting volume, r/gamemarketing is most active on Thursdays around 5 AM UTC. That window has the most community activity, but busier hours also mean more competition for attention.
How active is r/gamemarketing?
r/gamemarketing averages 11 posts per day and ranks in the top 25% for activity among tracked SFW subreddits.
How many upvotes do posts on r/gamemarketing get?
Posts on r/gamemarketing average about 5 upvotes this month (net score per post).
What kind of posts does r/gamemarketing get most?
On r/gamemarketing, posts are a mix of formats, mostly image posts