377 posts analyzed Updated Sep 2026
Averages 13 posts/day, top 25% activity. Most active Mondays around 6 PM UTC. Mostly image posts.
r/gamemarketing Traffic & Engagement r/gamemarketing Traffic & Engagement
Volume and engagement over time Posting volume and engagement over time
Post Format
Upvote Distribution
How upvoted posts perform Only posts with 2+ upvotes. The bands below show how those posts are spread by upvote count.
r/gamemarketing Most Active Times When r/gamemarketing Is Most Active
Peak posting by day and hour (UTC) When this community posts most, by day and hour (UTC)
Most Active by Day
r/gamemarketing Flair Performance r/gamemarketing Flair Performance
Upvotes and volume by flair Average upvotes and post volume by flair
| Flair | Posts | Upvotes |
|---|---|---|
| HELP | 102 (27.1%) | 3 |
| DISCUSSION | 87 (23.1%) | 11 |
| PROMO | 86 (22.8%) | 3 |
| VIDEO | 65 (17.2%) | 3 |
| ARTICLE | 17 (4.5%) | 5 |
| HOT TIP | 12 (3.2%) | 12 |
| RESOURCE/TOOL | 8 (2.1%) | 7 |
Post Type Breakdown
Share by text, image, or link Share of posts by format: text, image, or link
r/gamemarketing Trending Keywords Trending Keywords in r/gamemarketing
Ranked by how often they appear Title keywords ranked by how often they appear
| Keyword | Mentions ▼ | Upvotes | Comments |
|---|---|---|---|
| game | 148 (39.3%) | 6 | 6 |
| steam | 50 (13.3%) | 6 | 5 |
| trailer | 42 (11.1%) | 3 | 3 |
| first | 33 (8.8%) | 5 | 6 |
| indie | 31 (8.2%) | 7 | 4 |
| marketing | 30 (8.0%) | 6 | 9 |
| wishlists | 26 (6.9%) | 20 | 12 |
| demo | 20 (5.3%) | 6 | 5 |
| free | 18 (4.8%) | 2 | 4 |
| feedback | 17 (4.5%) | 3 | 2 |
r/gamemarketing Mentioned Domains Mentioned Domains in r/gamemarketing
Most linked sites Most linked sites in this subreddit
| Domain | Links | Upvotes |
|---|---|---|
| youtube.com | 15 | 3 |
| store.steampowered.com | 5 | 1 |
| youtu.be | 4 | 2 |
r/gamemarketing Top Posts Top Performing Posts in r/gamemarketing
Highest-performing posts Highest-performing posts. Each title links to Reddit.
Anyone can relate?
20.000 wishlists in 3 months. We thought we would barely get 8.000. What worked, what didn't.
Stop thinking of your game as a lottery ticket. Your strength as an indie is you can afford to play the long game.
My demo doubled my Steam wishlists in just one week, I honestly didn’t expect this
Having a really hard time getting wishlists, is the game just that bad?
We hit 5K wishlists - Game is releasing tomorrow, here’s what worked for us
We spent $1500 on Reddit ads after launching our Steam page - here's how it went
We are releasing our game tommorow, here is our trailer, what do you think?
I expected 100-300 wishlists in my first week as a solo dev with no marketing budget; I got 3,000. Here's what worked.
It’s a tiny milestone but hitting 100 wishlists today literally made me cry. Solo dev journey is a rollercoaster.
r/gamemarketing Audience Overlap r/gamemarketing Subreddit Overlap & Related Communities
Overlapping audiences Communities with overlapping audiences
r/gamemarketing FAQ Frequently Asked Questions About r/gamemarketing
What's the best time to post on r/gamemarketing?
Based on posting volume, r/gamemarketing is most active on Mondays around 6 PM UTC. That window has the most community activity, but busier hours also mean more competition for attention.
How active is r/gamemarketing?
r/gamemarketing averages 13 posts per day and ranks in the top 25% for activity among tracked SFW subreddits.
How many upvotes do posts on r/gamemarketing get?
Posts on r/gamemarketing average about 5 upvotes this month (net score per post).
What kind of posts does r/gamemarketing get most?
On r/gamemarketing, posts are a mix of formats, mostly image posts