479 posts analyzed Updated Jul 2026
Averages 16 posts/day, top 25% activity. Most active Wednesdays around 12 PM UTC. Mostly text posts (89%).
r/RPGdesign Traffic & Engagement r/RPGdesign Traffic & Engagement
Volume and engagement over time Posting volume and engagement over time
Post Format
Upvote Distribution
How upvoted posts perform Only posts with 2+ upvotes. The bands below show how those posts are spread by upvote count.
r/RPGdesign Most Active Times When r/RPGdesign Is Most Active
Peak posting by day and hour (UTC) When this community posts most, by day and hour (UTC)
Most Active by Day
r/RPGdesign Flair Performance r/RPGdesign Flair Performance
Upvotes and volume by flair Average upvotes and post volume by flair
| Flair | Posts | Upvotes |
|---|---|---|
| Mechanics | 109 (40.4%) | 9 |
| Feedback Request | 62 (23.0%) | 5 |
| Theory | 32 (11.9%) | 25 |
| Promotion | 15 (5.6%) | 13 |
| Setting | 15 (5.6%) | 3 |
| Product Design | 11 (4.1%) | 8 |
| Resource | 6 (2.2%) | 5 |
| Meta | 5 (1.9%) | 3 |
| Needs Improvement | 3 (1.1%) | 3 |
| Dice | 3 (1.1%) | 19 |
Post Type Breakdown
Share by text, image, or link Share of posts by format: text, image, or link
r/RPGdesign Trending Keywords Trending Keywords in r/RPGdesign
Ranked by how often they appear Title keywords ranked by how often they appear
| Keyword | Mentions ▼ | Upvotes | Comments |
|---|---|---|---|
| system | 64 (13.4%) | 9 | 23 |
| ttrpg | 46 (9.6%) | 5 | 12 |
| game | 45 (9.4%) | 7 | 16 |
| rpg | 45 (9.4%) | 6 | 10 |
| feedback | 36 (7.5%) | 4 | 11 |
| mechanics | 30 (6.3%) | 8 | 18 |
| design | 25 (5.2%) | 23 | 34 |
| looking | 21 (4.4%) | 3 | 11 |
| dice | 19 (4.0%) | 9 | 22 |
| combat | 18 (3.8%) | 3 | 19 |
r/RPGdesign Mentioned Domains Mentioned Domains in r/RPGdesign
Most linked sites Most linked sites in this subreddit
This community doesn't link off-site.
Its posts are text, images, or discussion rather than outbound links.
r/RPGdesign Top Posts Top Performing Posts in r/RPGdesign
Highest-performing posts Highest-performing posts. Each title links to Reddit.
"Give every NPC a want, a fear, and a secret" is excellent advice, it's also why so many NPCs still end up flat
My one piece of advice for new designers; don't try to design a new Core Resolution Mechanic.
D&D's resting system feels like it depends on a resource that usually isn't a resource.
Trying to write a D&D module made me realize how accidentally toxic my design instinct was
Before figuring out anything else, figure out your underlying model
The d4 is the best die and the rest are inferior
Please Steal My Core Resolution Mechanic
My forever project is in a more presentable state than it has ever been in and I'm just proud of it
Are classes and attributes fundamentally at odds?
Setting is a powerful and underused tool to shape gameplay
r/RPGdesign Audience Overlap r/RPGdesign Subreddit Overlap & Related Communities
Overlapping audiences Communities with overlapping audiences
r/RPGdesign FAQ Frequently Asked Questions About r/RPGdesign
What's the best time to post on r/RPGdesign?
Based on posting volume, r/RPGdesign is most active on Wednesdays around 12 PM UTC. That window has the most community activity, but busier hours also mean more competition for attention.
How active is r/RPGdesign?
r/RPGdesign averages 16 posts per day and ranks in the top 25% for activity among tracked SFW subreddits.
How many upvotes do posts on r/RPGdesign get?
Posts on r/RPGdesign average about 9 upvotes this month (net score per post).
What kind of posts does r/RPGdesign get most?
On r/RPGdesign, most posts are text posts (89%)