432 posts analyzed Updated Aug 2026
Averages 14 posts/day, top 25% activity. Most active Saturdays around 6 PM UTC. Mostly text posts (100%).
r/gamedesign Traffic & Engagement r/gamedesign Traffic & Engagement
Volume and engagement over time Posting volume and engagement over time
Post Format
Upvote Distribution
How upvoted posts perform Only posts with 2+ upvotes. The bands below show how those posts are spread by upvote count.
r/gamedesign Most Active Times When r/gamedesign Is Most Active
Peak posting by day and hour (UTC) When this community posts most, by day and hour (UTC)
Most Active by Day
r/gamedesign Flair Performance r/gamedesign Flair Performance
Upvotes and volume by flair Average upvotes and post volume by flair
| Flair | Posts | Upvotes |
|---|---|---|
| Discussion | 199 (46.3%) | 8 |
| Question | 195 (45.3%) | 4 |
| Resource request | 13 (3.0%) | 1 |
| Article | 11 (2.6%) | 8 |
| Video | 7 (1.6%) | 1 |
| Blog | 5 (1.2%) | 1 |
Post Type Breakdown
Share by text, image, or link Share of posts by format: text, image, or link
r/gamedesign Trending Keywords Trending Keywords in r/gamedesign
Ranked by how often they appear Title keywords ranked by how often they appear
| Keyword | Mentions ▼ | Upvotes | Comments |
|---|---|---|---|
| game | 170 (39.4%) | 2 | 6 |
| design | 53 (12.3%) | 7 | 9 |
| games | 36 (8.3%) | 14 | 24 |
| player | 20 (4.6%) | 10 | 8 |
| make | 20 (4.6%) | 5 | 22 |
| looking | 19 (4.4%) | 2 | 5 |
| good | 19 (4.4%) | 4 | 12 |
| help | 17 (3.9%) | 1 | 4 |
| players | 16 (3.7%) | 62 | 34 |
| mechanic | 16 (3.7%) | 23 | 12 |
r/gamedesign Mentioned Domains Mentioned Domains in r/gamedesign
Most linked sites Most linked sites in this subreddit
This community doesn't link off-site.
Its posts are text, images, or discussion rather than outbound links.
r/gamedesign Top Posts Top Performing Posts in r/gamedesign
Highest-performing posts Highest-performing posts. Each title links to Reddit.
Are there games that warn players for playing for long periods?
My playtesters loved a mechanic that players hated after release
Why do players repeatedly re-explore familiar points of interest instead of unexplored space?
Trying to understand why some roguelikes feel replayable for hundreds of hours while others burn out after 15
I've started treating "who does the player blame for that death" as a design variable instead of a feel problem
What are some gameplay gimmicks that are never asked for by players yet seem to always be well received?
I wanted "Poison" to be more than just a generic DoT in my deckbuilder, so I turned it into an "Anti-Heal" intercept mechanic. What are your favorite takes on status effects?
Which games would you consider masterclass at tutorials?
A guy bought one of my cabinets in 2011
The missing design space of intentional self-sabotage
r/gamedesign Audience Overlap r/gamedesign Subreddit Overlap & Related Communities
Overlapping audiences Communities with overlapping audiences
r/gamedesign FAQ Frequently Asked Questions About r/gamedesign
What's the best time to post on r/gamedesign?
Based on posting volume, r/gamedesign is most active on Saturdays around 6 PM UTC. That window has the most community activity, but busier hours also mean more competition for attention.
How active is r/gamedesign?
r/gamedesign averages 14 posts per day and ranks in the top 25% for activity among tracked SFW subreddits.
How many upvotes do posts on r/gamedesign get?
Posts on r/gamedesign average about 6 upvotes this month (net score per post).
What kind of posts does r/gamedesign get most?
On r/gamedesign, most posts are text posts (100%)