534 posts analyzed Updated Jun 2026
Averages 18 posts/day, top 10% activity. Most active Tuesdays around 10 AM UTC. Mostly text posts (86%).
r/gamedesign Traffic & Engagement r/gamedesign Traffic & Engagement
Volume and engagement over time Posting volume and engagement over time
Post Format
Upvote Distribution
How upvoted posts perform Only posts with 2+ upvotes. The bands below show how those posts are spread by upvote count.
r/gamedesign Most Active Times When r/gamedesign Is Most Active
Peak posting by day and hour (UTC) When this community posts most, by day and hour (UTC)
Most Active by Day
r/gamedesign Flair Performance r/gamedesign Flair Performance
Upvotes and volume by flair Average upvotes and post volume by flair
| Flair | Posts | Upvotes |
|---|---|---|
| Discussion | 261 (49.1%) | 11 |
| Question | 220 (41.4%) | 4 |
| Article | 22 (4.1%) | 65 |
| Resource request | 16 (3.0%) | 3 |
| Blog | 5 (0.9%) | 1 |
| AMA | 4 (0.8%) | 4 |
| Video | 4 (0.8%) | 2 |
Post Type Breakdown
Share by text, image, or link Share of posts by format: text, image, or link
r/gamedesign Trending Keywords Trending Keywords in r/gamedesign
Ranked by how often they appear Title keywords ranked by how often they appear
| Keyword | Mentions ▼ | Upvotes | Comments |
|---|---|---|---|
| game | 229 (42.9%) | 6 | 9 |
| design | 76 (14.2%) | 16 | 14 |
| games | 64 (12.0%) | 14 | 21 |
| make | 40 (7.5%) | 6 | 13 |
| feel | 27 (5.1%) | 15 | 19 |
| feedback | 24 (4.5%) | 2 | 4 |
| help | 23 (4.3%) | 1 | 4 |
| mechanics | 22 (4.1%) | 8 | 10 |
| looking | 21 (3.9%) | 2 | 3 |
| players | 21 (3.9%) | 36 | 28 |
r/gamedesign Mentioned Domains Mentioned Domains in r/gamedesign
Most linked sites Most linked sites in this subreddit
This community doesn't link off-site.
Its posts are text, images, or discussion rather than outbound links.
r/gamedesign Top Posts Top Performing Posts in r/gamedesign
Highest-performing posts Highest-performing posts. Each title links to Reddit.
Mina the Hollower had an 800+ Page Design Doc
How my homemade anti-piracy system brought me thousands of new players
Using the "Draw-Forward" Formula
The Problem with Design “Philosophy”
Players skip tutorials, then blame the game. So I started bribing them.
A company pirated my indie game in China, and it now has over half a million pirate player
Most games reward clever resource use, but almost none punish you for hoarding resources too safely
Solving "Feel-Dumb" Moments (the Machine Guarding technique)
What are examples of games designed with many complex mechanics, yet the game as a whole ends up being very strategically shallow?
When players are given the choice to be good or evil, they always choose to be good. Are there any games that manage to prevent this?
r/gamedesign Audience Overlap r/gamedesign Subreddit Overlap & Related Communities
Overlapping audiences Communities with overlapping audiences
r/gamedesign FAQ Frequently Asked Questions About r/gamedesign
What's the best time to post on r/gamedesign?
Based on posting volume, r/gamedesign is most active on Tuesdays around 10 AM UTC. That window has the most community activity, but busier hours also mean more competition for attention.
How active is r/gamedesign?
r/gamedesign averages 18 posts per day and ranks in the top 10% for activity among tracked SFW subreddits.
How many upvotes do posts on r/gamedesign get?
Posts on r/gamedesign average about 10 upvotes this month (net score per post).
What kind of posts does r/gamedesign get most?
On r/gamedesign, most posts are text posts (86%)